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2025 –> 2026 – 6 months

Visual Portfolio, Posts & Image Gallery for WordPress

A 6-month contract to develop the vertical slice for the Velorys project, a JRPG focused on storytelling and a semi-dynamic tactical combat system.

I was the sole developer, working alongside a few designers and artists to release a functional vertical slice that implemented turn-based combat, dialogue, and exploration.

Specification

Platform: Windows PC
Genre: JRPG – Vertical Slice
Controls: Keyboard / Gamepad
Language: English
Engine: Unreal Engine 5, Blueprint / C++


My role on this project

  • Exploration gameplay (Controllers/Cameras/AI/BP Anim/Environment Interactions/Level Sequences)
  • Turn-Based Combat System (Gameplay Ability System)
  • User Interface (UMG / Common UI, Dialogs)
  • Tools in Editor (EUW)