
2025 –> 2026 – 6 months
A 6-month contract to develop the vertical slice for the Velorys project, a JRPG focused on storytelling and a semi-dynamic tactical combat system.
I was the sole developer, working alongside a few designers and artists to release a functional vertical slice that implemented turn-based combat, dialogue, and exploration.
Specification
Platform: Windows PC
Genre: JRPG – Vertical Slice
Controls: Keyboard / Gamepad
Language: English
Engine: Unreal Engine 5, Blueprint / C++
My role on this project
- Exploration gameplay (Controllers/Cameras/AI/BP Anim/Environment Interactions/Level Sequences)
- Turn-Based Combat System (Gameplay Ability System)
- User Interface (UMG / Common UI, Dialogs)
- Tools in Editor (EUW)