Noah MAZARD
Unreal Engine Programmer

Who am I?
After completing my studies in programming with a specialization in video games, I worked as an Unreal Engine Programmer at Jumbo Mana for two years and am currently working as a freelancer.
I really enjoy working on all aspects of video game production, whether it’s gameplay, UI, tool development, or graphics programming.
I also enjoy regularly participating in game jams with a group of friends, during which we try to develop a game while learning new skills.
Technologies used
Throughout my career, I’ve had the opportunity to work with various technologies using different tools. Here are the main ones:
Engines / Framework


Unreal Engine
C++ / Blueprint
Unity
C#
Flutter
Dart
IDE


Rider
Visual Studio
VS Code
Version Control


Perforce
SVN
Git
Project management



Jira
YouTrack
HacknPlan
I’ve also had the opportunity to work on deployment automation and performance monitoring using Ansible, Prometheus, and Grafana.
Felon-E
Felon-E is the last big video game projects announced on which I was able to work professionally and I’m quite proud of what we were able to do in less than 6 months for this first playtest published on Steam in July 2024.
Unfortunately, the project had to be put aside for economic reasons. Since the latter is no longer available, here’s a video of someone who was able to play this playtest to give you their opinion.
Experiences

Dual Horizon Studio – Unreal Engine Programmer – Freelance
November 2025 – April 2026
- Velorys – Vertical Slice – PC Game – Not Announced
Unreal Engine 5 – Blueprint / C++
I worked as a freelancer on the development of a vertical slice of the Velorys project, a story-driven JRPG with a semi-dynamic tactical combat system. I was the sole programmer, collaborating with designers and artists.
- Exploration gameplay (Controllers / Cameras / AI / BP Anim / Interactions with LEnvironment / Level Sequences)
- Turn-Based Combat System (Gameplay Ability System)
- User Interface (UMG / Common UI, Dialogs)
- Tools in Editor (UEW)

Jumbo Mana – Unreal Engine Programmer
August 2023 – August 2025
- Arkanopolis – Android and iOS app – Announced in June 2025
Flutter – Dart - Felon-E – PC game – Playtest in July 2024
Unreal Engine 5 – Blueprint / C++ - Bonjour Vincent and other Interactive Metahumans – App for Interactive Terminal – 2023 to 2025
Unreal Engine 5 – Blueprint / C++
At Jumbo Mana, I had the opportunity to work on various game and app projects centered around interacting via microphone with characters powered by Jumbo Mana’s generative AI. As the sole developer working on the Unreal Engine projects, I was responsible for developing the entire front end of these projects. Over time, I was given more responsibility within the company and had the opportunity to work with other technologies. Here is a non-exhaustive list of what I worked on:
- Gameplay Programming (Controllers / Cameras / AI / BP Animations / Environment Interactions / Level Sequences)
- UI Programming (UMG / Common UI / Localization / Steam Input)
- Integration of 3D assets, animations, and SFX
- Creation of tools to facilitate asset import into the engine and streamline the creation of cutscenes (EUW)
- Connection to AI servers (REST API)
- Administration of Perforce used with Unreal Game Sync and setup of automated builds with Horde
- Deployment automation and metrics tracking (Ansible / Grafana / Prometheus)
- Development of a character configurator (Mutable)
- Mobile app development (Flutter)

Creajeux – Student programming specializing in video games
September 2020 – June 2023
- Gobo’s Arena – PC game – June 2023
3rd year, Unreal Engine 5 – Blueprint / C++ - Homecoming – PC game – June 2022
2nd year, Unity – C# - Ereipia – Android game – December 2021
2nd year, Unity – C# - Bonnie’s Quest – PC game – June 2021
1st year, SFML – C
Program study specializing in video games.
Learning C, C++ and C# languages via Unity and Unreal Engine 5 engines.
Gameplay, network, tools and math courses.
Production of one full-time team project per year over the course of one quarter.
Contact me

By phone:
+33 6 52 42 43 43

By email:
noah@mazard.dev